Assets Overview
Asset | Optional / Required | Unit | File Type | File Size | Frame Rate | Animation |
---|---|---|---|---|---|---|
Animated Flash Overlay | Optional | 480×70 | SWF | 150 Kb |
|
≤ 10s |
(Backup) Image | Required | 480×70 | .GIF or .JPG | 150 Kb | N/A | ≤ 10s |
Companion Banner | Optional | 300×250 | SWF, JPG, GIF, rich media | 150 Kb | ≤ 24 fps | ≤ 30s |
- *We strongly recommend that all in-video overlays use AS3/AS2 instead of the timeline for all animation. As the YouTube player uses a variable frame rate, overlays that use timeline animation may be sped up or slowed down during playback. YouTube therefore cannot and does not guarantee a consistent rate of playback for overlays that use timeline based animation.
- We recommend that any/all vital animation is delayed for the 1st second of the overlay’s animation sequence to avoid it getting cut off
- If a Flash overlay is not provided, Image is the main asset, and due to technical limitations it must be static.
If a Flash overlay is provided, Image serves as a backup on systems without Flash, and it can be animated.
How YouTube In-video Overlay Ads Work
YouTube in-video overlay ads run on only Partner Watch pages. The overlay ad appears when user initiates video play.
Optional Assets
- 300×250 companion display is highly recommended. These elements are road-blocked for the same advertiser/campaign. If companion display is not provided, no other advertiser’s creative will appear next to your overlay.
- Expandable ads are not allowed.
Creative Submission and Turn Around Time
- Assets received by YouTube no later than FOUR business days prior to campaign start date sent via your Account Manager.
- Maximum of 2 creative revisions for site-served creatives are allowed per 6-week period for active campaigns.
- Maximum of 3 creatives per site-served placement.
Animated Flash Overlay Ad
Technical Specifications
Formatting |
|
---|---|
Dimensions: | 480×70 |
Formats: | SWF with backup .GIF/.JPG |
Flash Versions: | Up to Flash Player 11.5 (SWF 18, AS2 or AS3) |
Frames Per Second: |
|
Maximum File Size | 150 Kb |
Scaling: | Must Scale |
Attributes |
|
Maximum Animation Time: | 10 seconds |
Transparency: | Background and major objects must be transparent (with max 80% alpha). |
Minor Elements: | Text/animations may appear up to 70px and need to be opaque |
Audio: | No sound |
Mouse Rollover | No rollover animations/btns allowed |
Backup image | Opacity is not required as it is applied by the YouTube player. |
“Advertisement” word | Automatically added in the bottom-right corner of the ad |
Examples
Acceptable
Why? All major elements (background) are set to maximum 80% alpha and do not extend above 70 pixels
Not acceptable
Why? Background is set to 100% alpha making it completely opaque.
Compatible Browsers:
- Internet Explorer 10+, Firefox 25+, Safari 6+; Chrome 33+
Reporting Metrics
- Overlay impressions
- Clicks and click-through rate
Third-Party Tracking Capabilities
- Cannot be third-party served.
- Accept third-party impression tracking pixel.
- Accept third-party redirect for exit clicks (provided website or YouTube Brand Channel)
- No third- or fourth-party calls allowed from within the flash file.
We will only accept 3rd party redirect/tracking pixels from a certified Ad Serving Vendor. Please refer to the full list of approved vendors.
Additional Requirements
- Must not use “_root”, “_level0”, set “_lockroot = true;” or contain Stage class references as this published SWF will be loaded into a parent file.
- Should not use external/custom libraries as we cannot guarantee their functionality.
Recommendations
- Be sure to include a compelling call-to-action on the overlay (i.e. watch companion content or interact with ad).
- Frequency cap: minimum at 1 impression per user per hour
- No clickTag implementation needed. The creative will function normally with and without clickTag
- In-video overlays are loaded into a flash container that will be loaded and reloaded without garbage collection. Although it is rare for creatives to fail, the three most common reasons why they might are race conditions, initialization logic issues, path issues that do not take the container or the reloading into account.
- For optimal performance, transparency should only be used on the overlay background and major objects. Minor objects do not need transparency.
- We recommend that creatives are built to use as few layers as possible to reduce CPU usage as well.
Companion Display Ad – Optional
The 300×250 companion display ad can be either site-served or third-party served.
- YouTube is aware of ad delivery issues with some companion units (300x250s & 300x60s) due to the nature of how VAST is requested and rendered by the IMA SDK. As a result, companion banners may not always appear. Please note that the unit itself is not billed upon and not guaranteed. We are working to resolve these issues as soon as possible.
Please reference this page for complete list of specs.
For more information on Multi Channel Network’s and YouTube how to videos please check back weekly or subscribe here.