Streaming Video Is One Of The Most Popular Activities On Game Consoles

Streaming Video Is One Of The Most Popular Activities On Game Consoles

Half of U.S. households already own at least one video game console, and roughly one-third of these households use the devices to stream TV and movies to their television. That translates to about 19 million U.S. households using video game consoles as a TV streaming device, according to a recent report from BI Intelligence.

  • The proportion was even higher among those aged 14 to 24 (39%), and 25 to 30 (38%). But the behavior was also common among those aged 31 to 47 (32% used their consoles for streaming TV shows and movies), and those between 48 and 66 years old (21%).
  • 26% of total U.S. console owners said that streaming other types of shorter online video content, such as YouTube clips, is one of their top three game console activities.

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BII_NewDeviceShare

Here are some of the key takeaways from the report:

  • Video game consoles are the most common devices capable of streaming internet video to televisions, according to our new analysis of the installed base in the connected TV market. Streaming-capable video game consoles account for 54% of the global installed base of TV streaming devices worldwide. Internet-connected smart TVs (with a 38% share), and dedicated streaming devices (like Apple TV and Roku, with an 8% share) are still in the minority.
  • The use of game consoles as streaming TV devices isn’t restricted to the very young. A Deloitte survey showed that video game console owners in their teens and twenties were the most likely to list streaming video to TV as one of their top activities, but the activity was surprisingly popular among older demographics, too. 
  • Video game consoles come with far more computational horsepower than typical streaming devices and smart TVs, which allows developers to create immersive and unique connected TV experiences. For example, viewers can click through baseball stats as they stream a baseball game on the Major League Baseball app, or they can use Twitch to play video games side-by-side with footage of other players navigating the same game.

In full, the report:

BI Intelligence is a subscription-based tech research service. Sign up now to receive full access to all our analysis, reporting, and downloadable charts on the digital media industry.

Read more: http://www.businessinsider.com/streaming-video-is-one-of-the-most-popular-activities-on-game-consoles-2014-6#ixzz3bH3keBIk

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Note: The accepted formula that Auxiliary Mode Inc. uses to calculate the CPM range is $0.45 USD - $25.00 USD.

The range fluctuates this much because many factors come into play when calculating a CPM. Quality of traffic, source country, niche type of video, price of specific ads, adblock, the actual click rate, watch time and etc.

Cost per thousand (CPM) is a marketing term used to denote the price of 1,000 advertisement impressions on one webpage. If a website publisher charges $2.00CPM, that means an advertiser must pay $2.00 for every 1,000 impressions of its ad. The "M" in CPM represents the Roman numeral for 1,000.

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Estimated daily earnings

$0.00 - $0.00

Estimated monthly earnings

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Estimated yearly projection

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